<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="http://rss.macworld.com/~d/styles/rss2full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://rss.macworld.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Game Room</title>
	<link>http://www.macworld.com</link>
	<description />
	<language>en-us</language>
	<pubDate>Fri, 04 Jul 2008 12:04:18 -0700</pubDate>
	<lastBuildDate>Fri, 04 Jul 2008 12:04:18 -0700</lastBuildDate>

	<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://rss.macworld.com/macworld/weblogs/gameroom" type="application/rss+xml" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.rojo.com/add-subscription?resource=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://blog.rojo.com/RojoWideRed.gif">Subscribe with Rojo</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://rss.macworld.com/macworld/weblogs/gameroom" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Frss.macworld.com%2Fmacworld%2Fweblogs%2Fgameroom" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><item>
		<title>Logitech ClearChat PC Wireless headset</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/316405106/clearchat_headset.html</link>
		<description>Logitech's ClearChat PC Wireless headset is lightweight, comfortable, and sounds good.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=QcA905"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=QcA905" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/316405106" height="1" width="1"/&gt;</description>
		<pubDate>Fri, 20 Jun 2008 12:00:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/134093/2008/06/clearchat_headset.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/134093/2008/06/clearchat_headset.html</feedburner:origLink></item>

	<item>
		<title>First Look: Spore Creature Creator</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/316148772/sporecreaturecreator.html</link>
		<description>Peter Cohen whips up critters using the just-released Spore Creature Creator from Electronic Arts and finds it to be creativity-sparking fun that the whole family can enjoy.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=D5Oz73"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=D5Oz73" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/316148772" height="1" width="1"/&gt;</description>
		<pubDate>Fri, 20 Jun 2008 04:24:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/134078/2008/06/sporecreaturecreator.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/134078/2008/06/sporecreaturecreator.html</feedburner:origLink></item>

	<item>
		<title>Fable: The Lost Chapters</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/311104205/fabletlc.html</link>
		<description>Fable: The Lost Chapters has been a long time coming to the Mac, perhaps too long. But action RPG fans who haven’t yet played it will be rewarded with dozens of hours of entertaining fun.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=aIL6Zg"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=aIL6Zg" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/311104205" height="1" width="1"/&gt;</description>
		<pubDate>Fri, 13 Jun 2008 04:53:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133900/2008/06/fabletlc.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133900/2008/06/fabletlc.html</feedburner:origLink></item>

	<item>
		<title>Analysis: Will iPhone games lead to more on the Mac?</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/310980563/iphone_games.html</link>
		<description>With both the iPhone and the Mac platforms united by OS X, could developers who build games for the mobile device be tempted into boosting their Mac efforts?
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=DXOvJJ"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=DXOvJJ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/310980563" height="1" width="1"/&gt;</description>
		<pubDate>Fri, 13 Jun 2008 00:30:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133945/2008/06/iphone_games.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133945/2008/06/iphone_games.html</feedburner:origLink></item>

	<item>
		<title>Getting in on the ground floor of iPhone games</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/309760962/iphone_games.html</link>
		<description>Game developers from Freeverse, Pangea, and Aspyr are among those at WWDC this week looking to stake a game in the burgeoning market for iPhone apps.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=OKeLqe"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=OKeLqe" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/309760962" height="1" width="1"/&gt;</description>
		<pubDate>Wed, 11 Jun 2008 10:02:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133893/2008/06/iphone_games.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133893/2008/06/iphone_games.html</feedburner:origLink></item>

	<item>
		<title>iPhone games are front and center at WWDC</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/308948088/iphone_games.html</link>
		<description>When Apple brought developers on stage at WWDC to show off native iPhone apps, game makers led the charge. Peter Cohen finds this to be a heartening development.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=AFc0Y1"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=AFc0Y1" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/308948088" height="1" width="1"/&gt;</description>
		<pubDate>Tue, 10 Jun 2008 09:33:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133862/2008/06/iphone_games.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133862/2008/06/iphone_games.html</feedburner:origLink></item>

	<item>
		<title>The iPhone’s a game changer for phone games</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/306247025/iphone_games.html</link>
		<description>The iPhone may not threaten a dedicated gaming device like the Nintendo DS. But Game Room columnist Peter Cohen thinks the iPhone will shake things up in the mobile gaming market when native software arrives this month.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=g3WVXR"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=g3WVXR" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/306247025" height="1" width="1"/&gt;</description>
		<pubDate>Fri, 06 Jun 2008 10:33:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133811/2008/06/iphone_games.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133811/2008/06/iphone_games.html</feedburner:origLink></item>

	<item>
		<title>Controversial Mac game hits the big screen</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/296176780/postal.html</link>
		<description>The irreverent, absurd, and often off-color video game Postal has been turned into a movie that hits theaters Friday. And like the game itself, the movie is generating some controversy.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=VC4HMQ"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=VC4HMQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/296176780" height="1" width="1"/&gt;</description>
		<pubDate>Thu, 22 May 2008 16:54:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133580/2008/05/postal.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133580/2008/05/postal.html</feedburner:origLink></item>

	<item>
		<title>Review: Beyerdynamic MMX 2 gaming headset</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/288677738/beyerdynamic_mmx2.html</link>
		<description>Beyerdynamic's MMX 2 combines a microphone and earphones in a lightweight headset that works great.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=9eV0KG"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=9eV0KG" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/288677738" height="1" width="1"/&gt;</description>
		<pubDate>Mon, 12 May 2008 06:06:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133360/2008/05/beyerdynamic_mmx2.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133360/2008/05/beyerdynamic_mmx2.html</feedburner:origLink></item>

	<item>
		<title>Improved iMac graphics won’t matter to gamers</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/286189330/imac_gamers.html</link>
		<description>The graphics options available for the new 24-inch iMac are impressive, Peter Cohen says. But they’re unlikely to cause gamers to embrace either the updated desktop or the Mac platform.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=HbJ0f3"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=HbJ0f3" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/286189330" height="1" width="1"/&gt;</description>
		<pubDate>Thu, 08 May 2008 09:32:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133362/2008/05/imac_gamers.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133362/2008/05/imac_gamers.html</feedburner:origLink></item>

	<item>
		<title>Review: Return to Dark Castle</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/284732326/return_dark_castle.html</link>
		<description>Return to Dark Castle is a lot of fun for gamers who remember this series from their younger days, but may not appeal to newer gamers who have grown up with more sophisticated gaming expectations.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=yQazOQ"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=yQazOQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/284732326" height="1" width="1"/&gt;</description>
		<pubDate>Tue, 06 May 2008 06:30:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133292/2008/05/return_dark_castle.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133292/2008/05/return_dark_castle.html</feedburner:origLink></item>

	<item>
		<title>In defense of iPod gaming</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/279340407/ipodgaming.html</link>
		<description>Christopher Breen had some harsh words about the state of gaming on the iPod. Peter Cohen responds, pointing out the interesting titles on the iPod and how iPod game development is paving the way for iPhone-based games.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=ey8SsK"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=ey8SsK" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/279340407" height="1" width="1"/&gt;</description>
		<pubDate>Mon, 28 Apr 2008 04:44:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133192/2008/04/ipodgaming.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133192/2008/04/ipodgaming.html</feedburner:origLink></item>

	<item>
		<title>Interest in Psystar shows market for gaming Mac</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/272337459/psystar_gaming.html</link>
		<description>The interest in a PC-based Mac clone tells Peter Cohen that there’s a need for a mid-range computer that could fill the void Mac gamers have felt for years.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=ajF4tW"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=ajF4tW" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/272337459" height="1" width="1"/&gt;</description>
		<pubDate>Thu, 17 Apr 2008 11:11:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/133051/2008/04/psystar_gaming.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/133051/2008/04/psystar_gaming.html</feedburner:origLink></item>

	<item>
		<title>First Look: On the Rain-Slick Precipice of Darkness</title>
		<link>http://rss.macworld.com/~r/macworld/weblogs/gameroom/~3/267114125/rain_slick_precipice.html</link>
		<description>The Web site comic Penny Arcade has been a mainstay of Internet gaming culture. Now the webcomic is working on a RPG adventure and Peter Cohen is happy to report that the game is every bit as ribald, rude, and laugh out loud funny as the Penny Arcade comic.
&lt;p&gt;&lt;a href="http://rss.macworld.com/~a/macworld/weblogs/gameroom?a=vnkp4M"&gt;&lt;img src="http://rss.macworld.com/~a/macworld/weblogs/gameroom?i=vnkp4M" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://rss.macworld.com/~r/macworld/weblogs/gameroom/~4/267114125" height="1" width="1"/&gt;</description>
		<pubDate>Wed, 09 Apr 2008 09:16:00 -0700</pubDate>
		<guid isPermaLink="false">http://www.macworld.com/article/132904/2008/04/rain_slick_precipice.html</guid>
	<feedburner:origLink>http://www.macworld.com/article/132904/2008/04/rain_slick_precipice.html</feedburner:origLink></item>

</channel>
</rss>
